Thursday, May 20, 2010

Stem Thinking #7...

I don't exactly care eitherway in such a situation. If we were to become a power, very well. If not, very well. Its just not exactly something I think about much. Now, if we in some way or another did become a leading power in such fields, I would acknowledge it as a positive. However, until such an event arises, I'll continue looking at the situation with a slight lack of care.

On a related-note, this will be my final Globaloria blog, within three weeks or so, this blog will be used as an outlet for random ranting and game reviews.

For Azeroth. >_>

Wednesday, May 19, 2010

Stem Thinking #6

Having a goal to create something in the future tends to be a rather awkward goal, in that if given away, someone else will most likely attempt it before the one who originated the idea has a chance. On the other hand, there are those who would actually assist those who pose their ideas. I find such an act to be quite noble in fact. That being said, I don't exactly have any idea or anything I'd like to assist with right now. Though I wouldn't mind helping a cause that I found worthy and felt like I could actually make a difference in, if I were to find one.

Monday, May 17, 2010

Stem Thinking #4-5

Out of boredom I guess, I decided to throw two of the assigned blogs together. In all honesty I haven't exactly been "inspired" to take STEM classes. That's not to say that I wouldn't look forward to or enjoy taking them, but at the moment they simply aren't a priority. The same applies to careers as well.

Wednesday, April 21, 2010

Career

Now is a time when most people tend to seriously contemplate what career they wish to be a part of. Of course everyone has their goals and dreams, but but now is when most attempt to set their path. I had always intended to go into the field of game design, however, through a random sequence of events, I've began to question such a choice. I had always had the back-up plan of, "If it doesn't work out I'd like to try to be a tester," but I just don't really see that now ._.. Although, I've recently been taking a look into voice acting... Though my goal is still to be within the field of game design, maybe I can reach it a different way? Any who, one of the central points of this blog is to note if their are any connections between one's goal and the game they've been working on. In a way, yes, and in a way, no. Either way, in the end it can do nothing but help right :o?

Friday, April 16, 2010

Rather helpful, no?

On this most interesting of occasions, I would like to speak of what I consider to be 3 of the most helpful inventions. The first these would include the invention of long-range communication, the most common example of these would be a phone. Such forms of communication allow us to immediately converse with those far away or, more importantly ask for assistance whenever needed. The second among these would most likely be the discovery of cells and microscopic being... well, by that logic I could probably just say microscopes no? Either way, without knowledge of such things we wouldn't have many forms of medicine and treatments. The final of the trio in my mind would most likely be the creation of "self-help" groups. These organizations are usually formed by those who have in some way suffered do to the effects of some addiction or by someone who has had one. These groups try not to pry into the lives of others, since they understand what's its like for the addictee, and instead allow the people to come to them if needed.

Hmmmm... feels more serious than normal... not saying much but strange. Either way, for the Horde and everything else...
Also, maybe a teeeeeeensy bit of <3 for Alliance...

Tuesday, April 13, 2010

A Difficult Piece.

The prospect of making a game about the negative repercussions of gambling is a rather challenging one. However, due to a last second change, we were able to avoid the most controversial issue of our game. Originally it took place in a casino, of which you were trapped in. You were forced to play the various gambling games in order to get enough money to pay your way out. Many questioned us as to what the educational value of teaching people how to gamble was. In the end though, we changed the game into a trivia. Though the the game itself has changed, the message it sends has not.

Gambling can be rather dangerous if one succumbs to it.

Tuesday, March 30, 2010

On the Clock :O

The timer was considered by many of the group to be rudimentary in comparison to the others, but, essential none-the-less. A few ideas have been tossed around as to what to do with the timer, however, none of us have come to a conclusion. So, until we find an actual use for it, we'll keep it in cryo. The timer itself show two times, the acual timer, and a countdown timer that shows how long it has been since the timer hit zero.

Said timer can be found here: