Tuesday, March 30, 2010

On the Clock :O

The timer was considered by many of the group to be rudimentary in comparison to the others, but, essential none-the-less. A few ideas have been tossed around as to what to do with the timer, however, none of us have come to a conclusion. So, until we find an actual use for it, we'll keep it in cryo. The timer itself show two times, the acual timer, and a countdown timer that shows how long it has been since the timer hit zero.

Said timer can be found here:

Score Keeping

For a game about gambling.... or rather the wrongs of it... I think, score keeping is an absolute necessity. We first experimented on this topic by modifying the actionscript of two games, Fly Catcher and Go Rabbit, Go! Afterwards, we made a small flash where one can increase or decrease the score.

Said flash can be found here:

Preloader

Preloaders are an important part of any game, and ours is no acception. The main screen preloader, characterized by a number of cards layed out with the last card having a play button on it, is the first loader used in the game. There were a few issues on this topic, however, they were eventually rectified and the preloaders were uploaded.

The main screen preloader can be found here:

Sound Effects

The sound effects file is characterized by 2 buttons (Play and Stop) and a slider that controls the volume. Information on how to create this small piece was located on various tutorials.

Said file can be seen here:

Character Effects

The last topic that was completed were the character effects. It is characterized by a large object a multiple boxes to the side. As one scrolls over these boxes, the object's color changes to that of the color of the box.

This file can be seen here:

Monday, March 1, 2010

I did something? :o

Mmmmk, so we ended up doing a "Learning from Others" thing last Tuesday. As a few of the others stated, it was mostly basic stuff, but I guess after our random extended snow days, we could've used it... Aaaaanywho, as we were looking for tutorials, I was able to find coding for a random number generator (yay). Soooo, now we'll prolly spend the next 2 weeks trying to bash it into our card system... thing.. Blah, same old same old, For the Horde and such.