Tuesday, March 30, 2010

On the Clock :O

The timer was considered by many of the group to be rudimentary in comparison to the others, but, essential none-the-less. A few ideas have been tossed around as to what to do with the timer, however, none of us have come to a conclusion. So, until we find an actual use for it, we'll keep it in cryo. The timer itself show two times, the acual timer, and a countdown timer that shows how long it has been since the timer hit zero.

Said timer can be found here:

Score Keeping

For a game about gambling.... or rather the wrongs of it... I think, score keeping is an absolute necessity. We first experimented on this topic by modifying the actionscript of two games, Fly Catcher and Go Rabbit, Go! Afterwards, we made a small flash where one can increase or decrease the score.

Said flash can be found here:

Preloader

Preloaders are an important part of any game, and ours is no acception. The main screen preloader, characterized by a number of cards layed out with the last card having a play button on it, is the first loader used in the game. There were a few issues on this topic, however, they were eventually rectified and the preloaders were uploaded.

The main screen preloader can be found here:

Sound Effects

The sound effects file is characterized by 2 buttons (Play and Stop) and a slider that controls the volume. Information on how to create this small piece was located on various tutorials.

Said file can be seen here:

Character Effects

The last topic that was completed were the character effects. It is characterized by a large object a multiple boxes to the side. As one scrolls over these boxes, the object's color changes to that of the color of the box.

This file can be seen here:

Monday, March 1, 2010

I did something? :o

Mmmmk, so we ended up doing a "Learning from Others" thing last Tuesday. As a few of the others stated, it was mostly basic stuff, but I guess after our random extended snow days, we could've used it... Aaaaanywho, as we were looking for tutorials, I was able to find coding for a random number generator (yay). Soooo, now we'll prolly spend the next 2 weeks trying to bash it into our card system... thing.. Blah, same old same old, For the Horde and such.

Friday, February 19, 2010

Wb

Aaaaand we're back, after yet another semi-random snow/ice/sleet/~insert random form of precipitation~ storm, we got a nice little break... almost 2 weeks, almost. Anywho, before the break, we did a little action scripting. Well, we watched a video and played around with a few games (7-mile frog tongue ftw). Unfortunately, the video had a few syncing issues, and a few students had problems with the games. Both of these were remedied, but meh. Anywho, as the lazily abbreviated title says, welcome back.

P.s. For the Horde.